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- //TITLES FOR HALF-LIFE
- // Position command $position x y
- // x & y are from 0 to 1 to be screen resolution independent
- // -1 means center in each dimension
- // Effect command $effect <effect number>
- // effect 0 is fade in/fade out
- // effect 1 is flickery credits
- // effect 2 is write out (training room)
- // Text color r g b command $color
- // fadein time fadeout time / hold time
- // $fadein (message fade in time - per character in effect 2)
- // $fadeout (message fade out time)
- // $holdtime (stay on the screen for this long)
-
-
- //--------------------- WEAPON SWITCHES
- $position 0.5 0.8
- $effect 1
- $color 128 128 128
- $color2 0 0 0
- $fadein 0.0
- $fadeout 0.0
- $holdtime 1.5
-
- Switch_To_BurstFire
- {
- P°epnuto na dßvky
- }
-
- Switch_To_SemiAuto
- {
- P°epnuto na poloautomat
- }
-
- Switch_To_FullAuto
- {
- P°epnuto na automat
- }
-
- //-------------------------------------------Mission Failure Entities
- $position -1 0.66
- $effect 0
- $color 128 128 128
- $color2 0 0 0
- $fadein 0.5
- $fadeout 0.5
- $holdtime 6
-
- GENERIC_FAIL
- {
- MISE NEUSPESN┴
- }
-
- // Game title
- // This is a placeholder to hold the effects controls for the "Half-Life" title
- $position -1 -1
- // Only effect 0 is supported for game title
- $effect 0
- // This is the final color
- $color 180 180 180
- // Not used color2
- $color2 0 0 0
- // This is the time it takes to fade in the title
- $fadein 1.0
- // How long to hold the message on the screen (after it scans out)
- $holdtime 3.0
- // How long it takes to fade out the message after holding
- $fadeout 1.5
-
- GAMETITLE
- {
- Counter-Strike: Condition Zero
- }
-
- GAMESAVED
- {
- #Valve_Game_Saved
- }